For the next 3 weeks we are taking a medium complexity character and doing the full pipeline to turning it into a game model. I chose this lil guy drawn by Nick Zuccarello:
During my process, I looked at several references for how I wanted to sculpt him/add the details. I ended up really liking the idea of him looking like a vinyl/plastic toy and decided to go down that route.
I ended up looking at a lot of Disney Infinity figures as reference:
I also looked at some vinyl figures, mostly from the series called Cute But Deadly:
And this was my final hi res sculpt in Zbrush:
I really wanted to focus on having those hard, flat edges along with hard creases. I also loved him looking more flat/hard rather than soft and squishy since I wanted to go for that plastic toy look.