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Monday, May 28, 2018

S3 Personal Project 1 - Midway Check

Just posting a small update.  I finished doing all the low poly modeling and high poly sculpting and put it all into UE4.  I started playing with lighting and other effects in the scene.  The rest of the time working on this is just painting and rendering and adjusting the lighting to not look like butt.

Here are some WIP pics

Plain props in scene




Props thrown in with base colors and bakes





Starting to add in the final painted textures.  Still experimenting with lighting and particle systems






https://www.artstation.com/artwork/kJy2

Monday, May 21, 2018

S3 Personal Project 1 - Part 1

So after doing all the rough blocking out and the concepting, I began modeling all my final low poly assets into my environment and putting them into UE4.

Nothing is UV'd at the moment but I'm going to be working on that in conjunction with the slight sculpting that I'm going to be doing.   I'm not going to take a long time doing the sculpting phase considering the fact that it's just going to be used as a rough  base.

Here is the first iteration of it all in UE4




Tuesday, May 15, 2018

S3 - Personal Project 1: Plague Doctor Workshop

So after taking a 2 week long chill sesh for summer break I'm back at FIEA ready to work!!!

Legit, don't take your summer break for granted.  Relax and chill or if you do want to work and do a project, do something you'll really enjoy that's low stress.  I came back to school super recharged and ready to work because I did next to nothing during break 10/10 would def recommend 

Anyway!!! For this project I'm doing more hand painted stuff!  I enjoyed the Reindeer Blacksmith project so much that I want to do another hand painted environment.  This time though, I want to focus more on individual props and filling a space with those props.

I knew from the start I wanted to do something involving the theme "poison" and that I wanted my colors to be teal blue/bright green with a pop of raspberry red (don't ask how I thought of this, my brain just really wanted to do those things).  I've also been playing some top down RPG's lately (divinity 2) and wanted to do a top down environment thing.

So I decided to get some reference together.  I was really inspired by some of the props in WoW Legion specifically these:


I was also super inspired by this room in Diablo 3:


This was my full reference/mood board:


Once I had a rough idea of what I wanted to do for the environment I did a super quick 2 hr blockout to get the space that was in my head in front of me:



I then took those images and brought them into photoshop and did a quick and dirty draw over with some colors slapped on it.  I wanted to make sure the colors I wanted to use would actually work well together and I think they do!  This also helped me visualize all the stuff I was going to reuse since I want to practice/get better at modular props.  This took me 2.5 hrs


Once I got all that done I made a rough schedule and list of props and goals.  I really recommend doing this especially if you're super scatter brained like me because it helps get all your thoughts out there.  I wanted to list out what I wanted to learn from the project and possible problems and I think that's going to help me organize myself.

It's a super long document so I'm not going to post it here but here's the link if you're interested: https://docs.google.com/document/d/1bcR_5rGxeBuUyxvIOzBVcaG0cbd-yzvUYPu02KVrdHY/edit?usp=sharing