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Wednesday, September 27, 2017

2D Class Week 05 - Perspective

For this week we learned about the different types of perspective (1, 2 and 3 point) and how to use them.  I've always been pretty bad at perspective, especially when it came to putting characters into perspective and warping it.  I decided to just do a simple 2 point perspective to get more comfortable with it.

This was my final drawing:


Monday, September 25, 2017

2D Class Week 04 - Composition

For this weeks assignment we looked at different layouts for composition in a frame.


I was at first going to do a spooky forest scene that was influenced by the circular composition example

My super messy sketch: 

As I started to render it I realized I wasn't feeling the theme/illustration anymore.  I then scrapped it and decided to do a(nother) forest scene but this time more winter themed.  I used the handy dandy rule of thirds to create my illustration.


I was partly influenced by the backgrounds of Samurai Jack, mostly the texture and slight details in the branches.  I went through different color palettes but ultimately decided on the yellow/blue color palette since it reminded me of a snowy morning.  


Sunday, September 24, 2017

2D Class Week 03 - Value

For this week we took some existing lineart and chose a lighting direction and painted the values in black and white.

The original linework:

My rendering:


Friday, September 22, 2017

3D Class Week 05 - Modeling a Prop

For this weeks assignment we had to take some concept art that Nick Zuccarello made and make a small proxy model in Maya.  We could do his concept art and model it, modify it, or do something else.  I decided to do both the concept art and a different design.

This was the concept art:


And this was my model:




And this is it in engine with scale: 




After I finished making that model, I decided to move on and model a different cannon.  The cannon that I modeled is from World of Warcraft and its called the Anti-Critter Cannon

My references: 


I was only able to find those two screenshots of the cannon in game so I only had those two angles to work with which was a bit of a challenge but one that I think I worked through.

The final model:









And the final model with wireframes:








Overall I'm VERY proud of how this came out.  I'm still getting used to 3D modeling but I learned so much during this assignment.  I'm really excited to texture it and add some details in Zbrush!  I want to (hopefully) recreate that handpainted/WoW look in Substance and am excited to get to that part.


Tuesday, September 5, 2017

2D Class Week 02 - Silhouettes

For this week we looked at silhouettes and learned what makes an interesting silhouette for a character/weapon/etc.

I wanted to focus on making weapons and went with an orcish theme.


I had a few inspirations when making these concepts including The Butcher and Garrosh Hellscream from Heroes of the Storm




Sunday, September 3, 2017

3D Week 2 - Minecraft-ish Level

For this weeks assignment, we built upon the previous weeks work and textured a cube in a minecraft-ish style.  We then took those textured cubes and made an environment out of them.

Some examples of some of my favorite textures that I made (I made 20 in total)









And this was the final environment that I made.  I love forest/grassy environments and experimented with lighting.  I loved this dusk/foggy lighting I ended up getting.







I added a couple of little secrets into the environment (the bones and the hidden chest behind the tree).
I also added one extra secret environment within it.






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I experimented with the post-processing volume lighting effects so that when the player falls down into this area, the lighting goes from that bright red (see the bottom image) to that blueish/red lighting.