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Wednesday, February 28, 2018

3D Class - Bust Retopo/Paint





Final bust with renders and the stand
The final tri count was 16.8k tris

I'm super proud with how this all came out!
Making a human face bust was sooo challenging but so rewarding!  I learned so much and conquered my fear of Zbrush

Monday, February 26, 2018

Monday, February 19, 2018

3D Class - Organic Bust Sculpt

We are now FINALLY out of hard surface/gun hell god bless.  
This week we were tasked to sculpt an organic bust.  For my subject I chose to do the bust of Cousin Maude from The Haunted Mansion at Disney.  
I absolutely loved the face of the character and thought that there was enough in the character for it to be a challenge but not enough crazy detail for me to be stressed over.

Reference image:

And here is my final sculpt of the character:

I learned soooo much from doing this assignment and finally feel more comfortable in Zbrush because of it.  I got to use a bunch of different techniques and try out a lot of different ways to make shapes and I'm overall super proud of myself for how it came out!


Saturday, February 10, 2018

3D Class Week 05 - Hardsurface Weapon Texture

After 3 weeks of wanting to shoot myself with this laser pistol, its finally done.  I ended up re-uving the whole thing and rebaking it a few times to get something I was satisfied with.  I also ended up learning how to do a lot of cool things in Substance Painter to get the final texture look that I wanted.

Big shout out to Marchand Venter for showing me how to add height to paint in Substance along with showing me how all the weird little filters and stuff work in Painter.  You're the man.



Final renders.  Super inspired by the Nuka Cola ads in Fallout 4 when it comes to the design of these renders.


Final Bake.  Look at those crisp lines


Final Bake with wireframes.  My final tri count was 4100 so 2050 polys.



Additional renders

All in all I'm super happy that everything came together in the end.  This was a really stressful project for me personally but I learned a lot especially how to break down complex shapes.


Sunday, February 4, 2018

3D Class Week 04 - Modeling a Hard Surface Weapon - Resurfacing

For this week we took our hi poly gun and retopo'd it.  I also did a test bake with the hi-poly with some quick UV's to see how it would look and if the side panels would bake correctly or if i would need to retopo those as well.  Glad to know that they did even with a quick UV!

Next up is the UV/Bake/Texture which I'm looking forward to!


Test texture/bake


The retopo/wireframe