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Thursday, December 7, 2017

3D Class Week 18 - Creating an Environment Part 4

After what feels like a million years I have finally finished my environment.  I ended up changing up the lighting completely, making new grass/trees and rocks and just overhauling the assets.  I also created a simple skydome with a simple cloud texture on it to add to the stylized look.

The new rocks with textures.  The old ones are on the left (still used them to fill the space)


The new final environment:





I'm so proud with how this turned out.  I hope anyone reading this realizes how difficult and how much of a process making an environment is because BOY did I not realize it haha.

I learned a lot about organization and just overall UE4 stuff by doing this so I'm excited to do another!


Monday, December 4, 2017

3D Clas Week 17 - Creating an Environment Part 3

Boy HOWDY!!!!!

This project has been destroying my life these past few weeks.  I've gone back and forth between hating it and loving it (mostly hating) and have almost gave up and restarted twice.

To any future fiean reading this, this assignment is a process.  You are going to hate it cuz it's going to look bad and be empty and ugly for a long long time.  It wasn't until putting in foliage and adding in some lighting that everything started working together and making sense.

Anyway!  This week I switched around the skybox section for the foliage section.  I really wasn't feeling my environment and really wanted foliage in it to make it feel alive.

This is what I have so far with some lighting and fog that I'm working on:



Along with the emmissive glow that I added last week, I also set up a material attribute that has the glow pulse in and out.  I also made that a parameter so I can tweak the color and timing for all the other rocks.



Along with that I also made/added the water material.  I also made the features of it a parameter so I can tweak the settings for the smaller pool of water.  I followed a tutorial for this, trust me, I'm not that smart to just figure this out on my own haha.  I did learn a lot about moving materials making this though.  I HIGHLY recommend looking into making a water material if you're getting stuck on materials in UE4 since it taught me a lot.



And then the big addition was all the plants and foliage.  These were the assets that I made shown in Maya (they look better in UE4 obviously)


And then for all the plants I created a simple material that have a wind speed parameter so they all move.  Super easy.  There's literally a grass wind speed node in UE4:


And this is what everything looks like with everything moving:



I'm finally at the point where I'm really liking my environment!  Legit the second I put in the moving materials and all the plants and the nicer lighting everything started making sense.  All thats left is to make a nicer sky sphere/a moon in the BG and to mess around with more lighting!