For this weeks assignment we had to take some concept art that Nick Zuccarello made and make a small proxy model in Maya. We could do his concept art and model it, modify it, or do something else. I decided to do both the concept art and a different design.
This was the concept art:
And this was my model:
And this is it in engine with scale:
After I finished making that model, I decided to move on and model a different cannon. The cannon that I modeled is from World of Warcraft and its called the Anti-Critter Cannon
My references:
I was only able to find those two screenshots of the cannon in game so I only had those two angles to work with which was a bit of a challenge but one that I think I worked through.
The final model:
And the final model with wireframes:
Overall I'm VERY proud of how this came out. I'm still getting used to 3D modeling but I learned so much during this assignment. I'm really excited to texture it and add some details in Zbrush! I want to (hopefully) recreate that handpainted/WoW look in Substance and am excited to get to that part.
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