For this week we took our cannon that we sculpted on and baked the details into the low poly model. Once that was done, we took our model into substance painter and textured it. I wanted to try and emulate a hand painted texture look to it without doing actual hand painted texture work.
I'm really proud of the results of it and think I got pretty close to the WoW style which is what I was trying to achieve. This whole process was a huge learning experience for me and I had a really fun time doing the whole pipeline.
Here is a link to each individual step of the process that I did for this project:
Proxy: http://rileyribattofiea.blogspot.com/2017/09/3d-class-week-05-modeling-prop.html
Zbrush Details: http://rileyribattofiea.blogspot.com/2017/10/3d-class-week-06-uv-and-digital.html
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