For this weeks assignment we took all the concepts that we learned over the past few weeks and had to make a final illustration. Along with that we took an artist that we looked at and used some elements of their artwork as inspiration in ours.
The artist that I chose was Matt Rhodes. I was influenced by his linework and how he rendered clothing. Along with that I was influenced by his way of coloring/shading his characters. There's a really good video showing his process and I tried to emulate it but I found it hard trying to render a character in the way that he does it. It's a super cool process and is quick and produces cool results but I just couldn't get it to look right.
So instead, I did a hybrid of his style and mine. I'm more into graphic illustrations with hard cel shading and less into painterly things but I wanted to try merging the two. I really like how rough it looks and how it still maintained that graphic feel. I learned a lot doing this and had a really good time drawing it!
The illustration is a scene from a Dungeons and Dragon's campaign that I'm in where my character Ren (the one in the foreground) is encountered by an old enemy that he has been looking for in a dark and corrupted forest. The enemy is a Drow soldier who got corrupted by Fey magic and who's appearance got slightly distorted. This scene illustrates Ren being caught off guard seeing her and on the defensive.
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