This week we continued our journey into the land of hard surface and BOY is this stuff HARD (pun DEFINITELY intended)
I chose to do a cool Art Deco Ray Gun that I found called the Atomic Disintegrator. It looks like it was from a fictional series called Space Vixens or something? Not exactly sure but I loved the style/look of it. What I didn't anticipate though was just how difficult the round organic shapes were going to be RIP
These were my references:
And this was my model made in Fusion 360
And this was the gun all combined in Zbrush and polished up. I also created an Alpha using Orb's tutorial found here to add the logo on the side of the gun:
I made a different version of the gun that had a more round frame to it but when I brought it into Zbrush, I realized I didn't like how it looked and instead opted to go for a more flat side look.
I plan on using my classmate Marchand Venter's tutorial for adding height detail to the low res in Substance Painter which can be found here . I plan to use that for the center chrome panel on the gun along with the bumpy ridges on the knob since I wasn't able to replicate those features in F360