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Monday, November 13, 2017

3D Class Week 14 - Modeling a Medium Complexity Character Part 3

For this week we took our model that we've been working on and had to bake the details, texture it ad then finally put it in engine.  I wanted to go for a more hand painted look when texturing since I want to do a hand painted environment for the next assignment and thought this would be good practice!
To do this I used 3D Coat and immediately fell in love with the program.

Anyway here is the final textured game res model (3200 tris):


Here it is with the wireframes:


And here were my textures along with the UV's laid on top of them:



And here is the final hi-poly sculpt and him in UE4:




All in all I learned a lot!  This was the second thing I've ever made in Zbrush and I'm really proud of how it came out!  This was also my first real time using 3D Coat and I can't wait to use it for more things.

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