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Friday, August 25, 2017

3D Week 01 Assignment (UE4 Simple Box Level)

For this weeks assignment, we opened up UE4 and imported assets into the game engine.


We imported the UE4 mannequin into Maya for scale and made a simple cube.



We then brought our asset into Unreal and made a basic material with a fresnel light on it


After that I made a bunch of different material instances for the environment.




I took inspiration for my environment from this drawing made by Becca Hallstedt (https://www.artstation.com/beccahallstedt)


I strayed from the concept by a lot finding that it was difficult to make the desert scene look bright and colorful.  I ended up just taking the overall theme of the concept and running with it.








I took a bunch of the cubes and changed their proportions to achieve the look.  I want to experiment more with lighting since that gave me some issues and make more materials.  Working in a node based system is new and uncharted territory but it's interesting.





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