Monday, August 28, 2017
2D Assignment Week 01 - Basic Shapes and Shape Language
For this week we had to go into zbrush and pose some mannequins and paint them in Photoshop as an exercise in light and shape.
The top is the pose and the bottom is the drawing. I used some of Nick Zuccarello's brushes in conjunction with a few of my own. The blending/smudge brush is super sweet.
Friday, August 25, 2017
3D Week 01 Assignment (UE4 Simple Box Level)
For this weeks assignment, we opened up UE4 and imported assets into the game engine.
We imported the UE4 mannequin into Maya for scale and made a simple cube.
We then brought our asset into Unreal and made a basic material with a fresnel light on it
After that I made a bunch of different material instances for the environment.
I took inspiration for my environment from this drawing made by Becca Hallstedt (https://www.artstation.com/beccahallstedt)
I strayed from the concept by a lot finding that it was difficult to make the desert scene look bright and colorful. I ended up just taking the overall theme of the concept and running with it.
I took a bunch of the cubes and changed their proportions to achieve the look. I want to experiment more with lighting since that gave me some issues and make more materials. Working in a node based system is new and uncharted territory but it's interesting.
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